There are two types of humans in Kryta: those who worship the mysterious Unseen Ones and those who do not. The worshippers have become known as the White Mantle because of the long white robes many of them wear.
It is the responsibility of the White Mantle to oversee the other humans and impose upon them the rules and laws of the Unseen Ones. Those inside the organization receive special privileges (more food, better clothing, access to books) simply for abiding by the rules of the Unseen Ones and carrying out the orders handed down by the White Mantle high priest. To the Krytans the White Mantle are the root of law and order, the protectors or saviors, if you will, of their lands.
The White Mantle maintain a series of temples all over the continent. Members of this organization frequently, though not always, choose to reside in these temples to better perform their duties to the Mantle and to more effectively worship the Unseen Ones.
Since the end of the last Guild War and the repelling of the Charr invasion, the White Mantle have maintained a high level of military preparedness. They don’t ever want to be caught off guard again, and they often keep large stores of weapons inside their temples to use in case of emergency. It's also not uncommon for followers of the Mantle philosophy to be highly trained warriors. Fighting skills will come in handy if the day comes when they will need to once again defend Kryta from invasion.
Saul D'Alessio (founder of the White Mantle):
Saul D'Alessio was a fallen man. A gambler and a drunk, Saul reached the lowest point in his life when he lost a bet he could not repay. At the time, the local betting house was run by the Lucky Horseshoe, a gambling guild whose influence spanned almost the entire length of the continent. To avoid defaulting on his payment, Saul took to robbing merchants traveling on the road from Beetletun to Shaemoor. Though he successfully paid his debt to the Lucky Horseshoe, he was eventually fingered by one of his victims and tried as a thief. His punishment was exile from the Kingdom of Kryta. The local authorities blindfolded him and rode him out three full weeks before leaving him to fend for himself.
Alone, broke, and lost, Saul wandered through a dense forest for several days, surviving on only roots and berries. On the fourth day, delirious with hunger, Saul emerged from the trees to see what he thought was a hallucination—a city of massive towers reaching into the heavens. The architecture was astounding, and the creatures who lived here were unlike any he had ever seen. Walking down into their city, Saul got a closer look at the denizens of this place. They were tall and thin with skin the color of golden ore. When they walked, their feet seemed not to touch the ground, and when they spoke, it was the most melodious sound he had ever heard. Surely these creatures were the stuff of divinity. Hungry and exhausted, his clothes ragged and dirty, Saul dropped to his knees and touched his forehead to the ground. He had found his gods, and they in turn had found their most devoted disciple.
Saul D'Alessio returned to Kryta a changed man. His rags had been replaced with a sleeveless, pure-white robe embroidered with golden thread. His once sunken, sickly features were again full and healthy. He no longer craved the bottle, no longer wished to strike it rich gambling. His life had purpose. He had returned to spread the word, to deliver his finding to the humans of Kryta.
During this time, the Krytan Empire was in the midst of two wars—one against the guilds of the other human nations, and another against the beastlike Charr. Food was becoming scarce as the invaders burned the crops and salted the fields. It was then that Saul came to the people, offering help from his powerful, enigmatic gods.
Saul's new faith was so powerful that soon he had a small following. As a group, they traveled the land, recruiting more and more, offering salvation from trying times. Though no one ever saw the gold-skinned gods or their cities of massive towers, they took Saul at his word that they did truly exist. Saul was a shepherd, and his sheep followed his every step. Those who showed real conviction were given white robes, each embroidered with golden thread.
This was the beginning of the White Mantle.
Beaten, outnumbered, leaderless, and facing almost certain death, the people of Kryta looked to Saul to lead them out of their darkest hour. Saul D'Alessio was transformed from a messenger into the general of a great army. With their new faith and their new leader, Kryta and the White Mantle managed to push out the Charr, forcing them back over the mountains.
Though his efforts were successful, Saul eventually lost his life fighting the war that freed the humans of Kryta. In the last offensive of the war against the Charr, Saul led his troops deep into Charr territory. His network of spies, though normally quite effective, failed him on this day. The Charr were waiting in ambush, and the beastly creatures slaughtered Saul's unit to the man. Consequently, Saul became a martyr for the White Mantle. His teachings live on in the temples, and his name adorns a seacoast on the north edge of Kryta, a memorial to a man who brought peace and prosperity to the people of this tropical region.
Gives a few insites to the Mursaat and the White Mantle.
This is the story of Saul D'lessio from the Prophecies manuscripts. Not really much insight to the Mursaat other than the city they lived in. But all of that is the basic story of the White Mantle.
Last edited by Free Runner; Jan 14, 2007 at 09:29 AM // 09:29..
It gives us a bit of info on the Mursaat and how they became concidered as Gods by the White Mantle, that is what I was trying to get across, but it looks like I failed. Thanks for the input though greatly appreciated. If I find anything more relevent towards them I will post it.
Not much of us here are really dedicated to it. Gwonline.net lore forum is a lot better than this but we're trying. Anet even made some of the dedicated lore members NPCs in GW:NF in the Halls of Chokin.
Mursaat armors that the Forgotten obtained, I personally think they communicated long before. The one in pre probably was just lying around or they somehow obtained it. The Crystal Desert isn't that far from Ascalon you know.
Thanks for posting that, Mega Mouse. it is in the prophecies manual, but it is nice t get e refresher once in a while. can anyone give me more info on this Tower Golem? is it really enchanted armor in Pre-searing Ascalon? if so, can anyone post it's location. this is a great find.
-Illithen
Thanks for posting that, Mega Mouse. it is in the prophecies manual, but it is nice t get e refresher once in a while. can anyone give me more info on this Tower Golem? is it really enchanted armor in Pre-searing Ascalon? if so, can anyone post it's location. this is a great find.
-Illithen
It actually only appears during one of the ele quests (forgotton the name). During the quest it walks around the tower.
It actually only appears during one of the ele quests (forgotton the name). During the quest it walks around the tower.
The Tower Golem appears in the quest obtained from the Geomancer in Foible's Fair. The Golem itself is located at the Ice Castle in the middle of Wizard's Folly.
The Tower Golem appears in the quest obtained from the Geomancer in Foible's Fair. The Golem itself is located at the Ice Castle in the middle of Wizard's Folly.
It would really be interesting if Anet decided to include the "City of the Mursaat" in some future update. What better place to find a fabulous city filled with mystical alien beings than the heart of the Maguuma Jungle?
It would really be interesting if Anet decided to include the "City of the Mursaat" in some future update. What better place to find a fabulous city filled with mystical alien beings than the heart of the Maguuma Jungle?
Tanith
If you read the description of Beetletun, it implies that there are beings beyond the Giants Basn (or whatever those lakes are called). I think it's very possible that the Maguuma Jungle extends northward above those lakes, and that the City of the Mursaat is hiding there.
Ok, so this may have already been considered...but The Mursaat... Were they actually good? I mean deep down...maybe they didn't know how to show it? Perhaps they didn't realise that if they came and told the other races about why they wanted to keep the Door of Komalie closed everyone else would want it kept closed too? I guess it was a bit harsh murdering innocent people on the Bloodstones...but...
And so onto the Seers...they kinda look like Mursaat...but evil Mursaat. Perhaps they were agents of Abaddon also? They were only too pleased to infuse people's armor so that they can kill all the Mursaat and set the titans free. I was thinking maybe the Seers were Mursaat, corrupted by a dark force.
I'm just speculating...I hoped to find something in the manuscripts but there didn't seem to be much there. I'm sure people will correct me if there's something I've missed.
The Tower golem... most consider it just a reuse of a skin. there's no other significant link to the enchanted other than body form, and that counts for very little in a game who's makers are known to reuse skins.
The Mursaat's "goodness"... no, they most probably weren't good. they were most likely only keeping the Titans at bay because it had been prophecised that the titans would destroy them.
The Mursaat city... if you read the dialogue of the ferryman Old Joness, he implies the mursaat city is on the banks of the river Ullen.